Some time ago, I decided to put a stop to my lack of experience with actual game engines. This project is its direct consequence. It is a relatively simple conversational graphical adventure, designed to allow me to learn a basic understanding of Unity, some advanced stuff too, because it's not fun if there is no challenge. And gives me an excuse to create some assets within a consistent universe.
Basing myself on three classical archetypes of heroic fantasy RPGs, the game plays with the player's identity through a character switching mechanic, in such a way that getting the whole picture requires jumping from one to the other.